![]() ![]() On the steam discussion form I saw a long list of bugs The quicklook helped just show some of the problems I had with it. Also a lot of predator missions where the enemies don't call for back up over a body. In Arkham Origins I have Been experiencing a lot of predator missions where there is a enemy just gets stuck in a corner and continue to walk forever. That could be solved with actually taking time and actually designing ways for AI to walk over. These are common problems you see when people make their own levels for Left 4 Dead and the zombies can't climb over a box. I really do think the new team did an entire new engine and redid a lot of things, just never had the time to polish them. Many weird animation transitions, but I believe that's standard to the series.The tall buildings in the overworld lack gargoyles to grapnel onto, which seems like an omission. ![]() Poor quick-grapnel manoeuvers, not bringing Batman up very high.On a rooftop, Bats wouldn't step up onto the roof.The thug only started to engage Batman when he was toe-to-toe against him. when Brad hopped over a railing in front of a thug. Enemies do not react to Batman until he's right in front of them, i.e.Batman has problems flowing through environments, and enemies are very slow to react. Judging from the Quick Look, there seemed to be a lot of little pathfinding and traversal problems in BAO.
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